Malloc

Rogue 5

Description:
Level 5 Human Rogue
Malloc
+1
12
Strength
+0
10
Constitution
+5
21
Dexterity
+0
10
Intelligence
-1
8
Wisdom
+2
14
Charisma
HIT POINTS
Total
43
Bloodied
21
Surges
6
Value
10
+11
Initiative
SKILLS
+12
Acrobatics
+2
Arcana
+8
Athletics
+12
Bluff
+
Diplomacy
+2
Dungeoneering
+1
Endurance
+1
Heal
+2
History
+3
Insight
+5
Intimidate
+1
Nature
+1
Perception
+2
Religion
+14
Stealth
+1
Streetwise
+12
Thievery
20
Armor Class
14
Fortitude
20
Reflex
17
Will
CLASS FEATURES
First Strike
Combat advantage against any creatures that have not yet acted in the encounter.
Artful Dodger
Bonus to AC equal to Charisma modifier against opportunity attacks.
Rogue Weapon Talent
+1 bonus to attack rolls with daggers and shurkien damage die increases to d6.
Sneack Attack
Once per round, deal extra damage when you have combat advantage against an enemy.
FEATS
Backstabber
Sneak Attack damage dice increase to d8s.
Slaying Action
Deal Sneak Attack damage on action point attack.
Improved Initiative
+4 bonus to Initiative checks.
INVENTORY
Malloc
Dagger (15), Leather armour, Waterskin, Sunrods (2), 50ft. silk rope, Thieves’ tools, Climber’s kit, Crowbar, Footpads, Oil pint (3), Potion of healing (4), Potion of resistance (3)
Hoss
Wine (4), Oil pint (2), Trail rations (10), 50ft. hempen rope, Adventurer’s Kit
AT-WILL POWERS
Sly Flourish
Dexterity vs. AC; 1[W]+Dexterity modifier+Charisma modifier damage.
Piercing Strike
Dexterity vs. Reflex; 1[W]+Dexterity modifier damage.
Duelist’s Flurry
Dexterity vs. AC; Dexterity modifier damage, slide the target 1 square and shift 1 square. Deal sneak attack damage even without combat advantage.
ENCOUNTER POWERS
Dazing Strike
Dexterity vs AC; 1[W]+Dexterity modifier damage, and the target is dazed.
Low Slash
Dexterity vs. Reflex; 1[W] + Dexterity modifier damage, slide the target 1 square, and the target is slowed. Deal Charisma modifier bonus damage if flanking the target.
DAILY POWERS
Handspring Assault
Dexterity vs. AC; 3[W]+Dexterity modifier damage, you can shift 2 squares. Can be used on a charge.
Walking Wounded
Dexterity vs. Fortitude; 2[W]+Dexterity modifier damage, target is knocked prone. If target moves more than 1/2 its speed in a single action, it falls prone. Miss: Half, and target is not knocked prone.
ATTACKS
1d4 + 2
+9 vs AC
Melee Basic
1d4 + 6
+13 vs AC
Ranged Basic
1d4 + 6
+13 vs Ref
Piercing Strike
MONEY
Platinum
0
Gold
300
Silver
5
Copper
0
Bio:

Pretty cool guy

Malloc

Pillars of State myrk